Monthly Archives: December 2011
Across on the official Bohemia Interactive Website, we’ve just released an interview about environment design in Take On Helicopters. Head on over to get the full interview, where one of Bohemia Interactive’s World Design Leads, some ‘behind the scenes’ images, …READ MORE
Yes, we’ve been at it again, this time musing wildly on the thorny subject of narrative in Take On Helicopters. We take a look at why we’ve included story elements at all – in a genre not typically known for …READ MORE
We’ve collected a selection of photos from throughout the development of Take On Helicopters! Check out our gallery to get a feel of the kinds of thing we got up to as we took helicopters from prototype to launch!
Back by popular demand, patch 1.03 includes a new benchmark for all to try! Now you, the player, can choose to finely tune your game-settings by running a consistent set of events that include the most commonly-used systems in TKOH, …READ MORE
Take On Helicopters was released digitally on October 27th and, since then, we’ve supported the game with an official patch (‘Alki’) and various other bits and pieces! Today, we’re launching our second official patch, nicknamed ‘Bainbridge’, which you can read more …READ MORE