We’ve created a ‘technology checklist’, where we’ve tried to identify the features of flight dynamics – among others things – and where we see room for improvement, as we support the game after launch, on October 27 2011.

Take On Technology
| Feature | Status |
|---|---|
| Autorotation | |
| Transitional Lift |
|
| Retreating Blade Stall | |
| Vortex Ring State | planned in patch |
| Fuel Consumption | |
| Weight Load | |
| Wind Direction & Speed | |
| Engine Temperature (hotstarts) | |
| Transmission & Engine Stress (overtorque) | |
| Rotors, Landing Gear, Hull & Avionics Damage | |
| Authentic simulated gauges in 3D cockpit (Barometric altimeter, RPM, Torque, Temperature) simplified gauges as helper in both imperial/metric units. | |
| Winch, Sling, & Fast-rope Simulation | |
| Interactive 3D cockpit with simplified startup sequences based on real life operating manuals (electrical source, starter, APU, throttle, radio, lights) | |
| Scaleable difficulty settings: Autohover, auto-trim, auto-startup, reduced stress limits. | |
| Interactive aircraft inspection/pre-flight checks | |
| Maintenance & customisation of helicopter equipment | |
| Dual controls allowing to switch pilot and copilot roles during flight. | |
| As a copilot player can operate infrared camera, searchlight, doorguns |





